AI Insights · Timothy · October 2021
Top 5 Hypercasual Games in Greece Q3 2021: Unified Platform Performance
Discover the performance trends of the top 5 hypercasual games in Greece for Q3 2021, including weekly downloads, revenue, and active users.
In Q3 2021, the top 5 hypercasual games in Greece demonstrated varied performance metrics across weekly downloads, revenue, and active users. Here’s a closer look at the trends for each game.
Athletics Mania: Track & Field from POWERPLAY MANAGER, s.r.o. saw a steady increase in weekly revenue, peaking at approximately $540 in the final week of September. Weekly downloads experienced a notable spike in early August, reaching 1.6K, before declining to 69 by the end of September. Weekly active users followed a similar pattern, peaking at 2.3K in early August and dropping to 539 by the end of the quarter.
Magic Slime: Antistress & ASMR by Finger Art Games maintained consistent weekly revenue throughout the quarter, ranging from $171 to $291. However, weekly downloads remained minimal, with a peak of just 20 in late August. Active users also showed a decline, starting at 80 in late June and decreasing to 36 by the end of August.
Bus Simulator: Ultimate from Zuuks Games exhibited a stable revenue trend, with a notable peak of $235 in early September. Weekly downloads were robust, peaking at 4K in mid-July and maintaining an average of around 2K to 3K for the rest of the quarter. Weekly active users showed a strong presence, peaking at approximately 16.6K in mid-July and ending the quarter at 10.1K.
Gunship III - Combat Flight Simulator - FREE by PNTK, Inc. had fluctuating revenue, with a peak of $154 in late July. Downloads and active users were negligible throughout the quarter, with only one download recorded in the last week of September.
Guess The Song Pop Music Games from Max Kochergin saw a gradual increase in weekly revenue, peaking at $129 in mid-September. Weekly downloads were low, with a maximum of 18 in early July. Active users remained relatively stable, averaging around 350 throughout the quarter.
These insights, sourced from Sensor Tower, highlight the diverse performance of hypercasual games in Greece. For more detailed analytics and trends, visit Sensor Tower.